Create terrain from black and white images.
![Maps Maps](http://i.imgur.com/0SfSZrQ.png)
Simply feed a standard 8, 16 or 32 bit black and white height map and watch your mountains grow!
With the contours version of OS Terrain 50, you can shade in hills to show their height. This extra sense of depth is ideal for walking maps and apps. Landscapes laid bare.
Options for simplifying, smoothing and texturing your terrain as well as a 'create higher res patch' option in case you need extra detail in just one area.
Thanks to Ziggy Ostertag who supplied the original file from which this asset was derived.
FAQ
Q: I can't see my geometry, where is it?A:by default the asset creates a mesh that is 1 vertex for every pixel inthe source image. The relative size of these meshes are often HUGE....sogiant that you have to zoom out to see it.
Two things to try:Select the terrain node in the network view. then move your mouse overthe main 3d viewport and hit space-g. This will home the view to whatever is selected.
Or you could just scale the whole terrain to .1 and see if it's visible.
If that doesn't do it, then go to the heightmap image pulldown menu andselect one of the default images.
If you have used a custom image, then check the following:If you are using a standard jpeg, you should be plugging it in under the8-bit pulldown.If you have an HDR,EXR, tiff16 or tiff 32 then use the pulldown under the16-32 bit image area.
Also, if your custom image has all values which are ALL slightly higherthat 0,0,0 (total black)Then your terrain will be slightly higher than you might expect...maybeseveral hundred meters!